Shutter Punk (2026)

Artist, Animation - Hardcore Punk Jam #5

“It's your round and your mates are waiting for you by the stage! The band has just started and you've got to get your way past a bunch of straight edge slam dancers with a tray full old cold ones!”

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Thirst pit was a game I made in made in 48 hours while simultaneously hosting the fifth edition of the Hardcore Punk Jam after a 4 year hiatus. I collaborated with my usual punk friends from the Punk Game Dev community - programmer Pierre Roy and sound designer Romain Rope. I was responsible for the art and animation. The nitty gritty aspects of the design in terms of rules was primarily handled by Pierre and Romain while I tackled a lot of the visual feedback and juice. as the jam unfolded.